First working prototype: 2 FPS at 1K resolution
Style-Preserved Inference Flow
Type a prompt. Wait 10โ60 seconds. Get one static image. No flow. No creative conversation. It's a vending machine, not a canvas.
Every major model trained on billions of images scraped without consent. Artists are suing. Governments are regulating. The foundation is unstable.
Text prompts are the wrong input for visual creativity. Artists think in gesture, voice, and touch โ not comma-separated keywords.
This isn't image generation. It's image dreaming โ a continuous, evolving visual stream you shape in real time.
"A forest at night with glowing mushrooms" โ watch it materialize live. "Now make it rain" โ the image shifts in real time.
Tap or drag on the screen to inject noise at specific locations. The image warps, evolves, responds to your gesture.
Flip between 30+ art styles in real time. Same scene, different artistic lens, seamlessly.
Pure WebRTC. Phones, tablets, laptops. No app install. Zero client-side GPU required.
We take SDXL (~12B params) and structurally prune it to a single artist's style โ removing neurons, attention heads, and layers that don't contribute to that aesthetic.
| Full SDXL | SPIF Stylus | |
|---|---|---|
| Parameters | ~12B | ~2.5B |
| Reduction | โ | ~80% |
| Styles | All (none well) | One (perfectly) |
| Speed | 1โ2 FPS | 15 FPS |
| Resolution | 1024ร1024 | 2048ร2048 |
| Market | 2025 | 2030 | CAGR |
|---|---|---|---|
| Generative AI (total) | $67B | $207B+ | ~25% |
| AI Image Generation | $12B | $48B | ~32% |
| Digital Creative Tools | $14B | $25B | ~12% |
| Gaming | $227B | $380B+ | ~11% |
| Live Entertainment / VJ | $8B | $15B | ~13% |
Free โ limited styles, SD res
Pro $20/mo โ all styles, 2K, voice
Studio $50/mo โ custom Stylus creation
70/30 revenue share (artist/SPIF). Artists and estates license their style. They set pricing. "Calling cards" replace follower counts.
Real-time procedural art in game engines. Concert/event visuals. Personalized advertising content.
15% marketplace transaction fee. Premium style bundles. Enterprise SLA contracts.
Target gross margin: 65โ70% | GPU cost per stream: ~$0.08/hr | Pro ARPU: $240/yr
| SPIF | Midjourney | Runway | Stability AI | DALLยทE | |
|---|---|---|---|---|---|
| Speed | 15 FPS live | 10โ60s | 5โ15s | 5โ30s | 10โ20s |
| Interaction | Voice + Touch | Text | Text + Video | Text | Text |
| Artist rights | Licensed โ | Scraped โ | Scraped โ | Scraped โ | Mixed |
| Style lock | Per-artist model | Style mix | Transfer | LoRA | N/A |
| Resolution | 2K real-time | 1โ2K static | 720โ1080p | 1K static | 1K static |
| Live stream | โ WebRTC | โ | โ | โ | โ |
Closest analogy: Spotify (artist licensing + streaming) meets Twitch (live, interactive).
First working prototype: 2 FPS at 1K resolution
15 FPS at 2K resolution โ 7.5ร speed improvement
SDXL pruned from 12B โ ~2.5B params with style fidelity preserved
30+ Stylus models created โข Voice pipeline working โข Touch interaction live โข WebRTC streaming functional
Defensive publication โ prior art established for style-locked structural pruning
The core technology works โ this is a running demo, not a research paper. Optimization trajectory is steep. The interaction model is validated.
Why this team: Rare combination of deep game design / interactive narrative + deep ML optimization / production engineering. Both humans are builders โ the demo exists because they built it.
Targeting $2โ4M
| Allocation | % | Purpose |
|---|---|---|
| Engineering | 45% | GPU infra, inference optimization, browser client |
| Artist Partnerships | 20% | Onboard first 50 artists/estates for Stylus licensing |
| Product | 20% | The Pad platform MVP, Stylus marketplace |
| Operations | 15% | Legal, IP, artist contracts, admin |
Public beta โ 10 licensed Stylus models
50 artist/estate partnerships, marketplace live
Enterprise SDK beta (gaming/live events)
10K active users, 3 enterprise pilots, Series A ready
Launch The Pad. Prove artist licensing. Build the Stylus library. Land enterprise pilots.
Artists earn real royalties. "Calling cards" replace follower counts. 500+ styles in marketplace.
SPIF becomes a new creative medium. Live streams. Museum installations. Games ship with SPIF art direction.
Artists get paid when their aesthetic is used. Anyone can create through voice and touch. Real-time, not batch. Conversation, not vending machine. The platform serves creators โ it doesn't extract from them.
SPIF doesn't make art.
SPIF lets you dream with your hands and your voice,
through the eyes of artists who chose to be there.
SPIF โ Style-Preserved Inference Flow | Contact: spif@vavak.xyz